![]() Industry is what gives you extra dps so your guys take less damage and build up food reserves so you can run a net positive for most of the game. However, industry is what grants you food (and science) production in the first place. This is counter intuitive because you need more food thoughout the game, like an order of magnitude more. Industry is by far the most important resource. So ignoring dust, we have food, industry, and science. As it stands right now this just seems like unecessary game ending unfun. It would be a lot nicer if they just gave the crystal constant HP that is reset each level. I don't know if it is a good design for a rogue like to make the level even harder if the player is already having a hard time. You can also lose dust if your crystal is attacked. You can best think of dust as part of the level layout for all intents and purposes since the difficulty for a specific map can swing wildly with level dust content and accessibility (dust only counts if you can get to it). This triumverate of resources form the standard economy.ĭust in this game controls the difficulty of the map and only apply per floor. In this game, food translates into stronger characters, industry lets you build things, and science lets you improve what you build and they carry over form level to level. Economy consists of the 'Endless FIDS' system of food, industry, dust, and science. There are some tricky parts which I'll also cover towards the end of this section. If you play civ or any other strategy game, you'll already have a pretty good head start. Feel free to skip down to the next part if you already have the normal economy down.
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